Thinking of Playing League of Legends Again Mid 20s


Everything in moderation. Video games tin swallow your life but so can anything else, it's all about how much self control y'all have. I all the same play a lot of games because, hey, I accept to exercise something with my spare time (and having spare time is essential), and I observe information technology to be one of the more engaging things I can do. Non to mention multiplayer games are the but way to do anything with a lot of my friends, as they live in different states.

An boosted thought on this is that not only my own time went into games, only my competitive spirit did as well. After dropping games, my hunger for existence competitive and becoming more skilled did go into computer science, and my rate of improvement and excitement shot upwardly with it.

Playing videogames, I used to have thoughts like, "It'd be absurd you could level up like this in the existent world to become uber powerful by just training a lot like this". It turns out you tin [in our industry].

I still do enjoy videogames a chip, but not with whatever sorts of long term thinking with it. Information technology acts equally the chill-out activity now.


Agree with this. Recently stopped (around 6 calendar month ago), games merely wait boring now and they waste so much of y'all're time.


I don't fifty-fifty try to play multiplayer games anymore, every bit within moments I become the feeling of fourth dimension wasted. I do however, from fourth dimension to time, play single-player games (like Portal, or Modernistic Warfare series, or more recently, Bioshock) for their artistic / story value. The all-time games take stories much better and deeper than well-nigh of the movies, so I find them important intellectually and artisticly.

I'm not sure if this is up your alley, merely, the game 'Spec Ops: The Line' is one of the well-nigh intellectually stimulating games I have played in a long while.

Spec Ops: The Line is one of the beginning games I've really seen traverse from the collection of descriptors nosotros normally use for video games (kittenish, young, time waster, brainless fun, etc) into the realm of what I'll call "deep media". I'll define deep media every bit the collection of literary and artistic piece of work which is created not with the main goal of entertainment, only with conveying an outlook or a perspective of the world.

Spec Ops: The Line is non a pretty, nor particularly fun game, but by golly is it good.

Spec Ops: The Line is not a pretty, nor peculiarly fun game, but by golly is it expert.

That's probably a adept indicator of deep media. Not whether something is entertaining, or was created for entertainment, but whether it tin can be considered skillful regardless of entertainment value (ignoring technical value, which is by and large only useful to a small subgroup of consumers).

I'd recommend playing Mark of the Ninja. I sat in that location, thinking for a long fourth dimension at the end.

And if you lot similar puzzles, there's spacechem.

I'll bank check out Mark of the Ninja, thanks.

SpaceChem is awesome, I played information technology a lot on PC and also now on tablet (it's more playable with mouse, though).

Too worth checking are all other games by Zachronics Industries (maker of SpaceChem)[0] - I particularly liked "The Bureau of Steam Engineering", where the goal is to road steam via pipes, valves, etc. within a mech to arrive fight other mechs.

[0] - http://www.zachtronicsindustries.com/

I would probably be thinking the same matter right now if all I knew about was mindless, addictive games like Globe of Warcraft, League of Legends, or Call of Duty. I fully agree that pouring hundreds of hours into games like that will "eat your life" and give very piddling back for the pocket-sized gear up of curt-term enjoyment. I've seen it happen to friends.

Still, there are several ways to enjoy video games these days that involve a customs and are much healthier. And I am not talking virtually a massively multiplayer game where the "community" is really just another gameplay chemical element pulling you in. I'thousand talking about an external customs that draws you to actively participate, to savour the game for something more than what it is at face value. This comes in many different forms, and I retrieve most people would be difficult pressed to say that they are "eating the life" of anyone. Perhaps I can just list a few of them and let you lot decide:

1. Speedrunning community. I list this beginning considering it's my favorite. Speedrunners revitalize games old and new by practicing and playing them to almost complete technical perfection. The communities are big, positive, supportive, and full of energy. Both speedrunners and viewers become to savour games they already loved in a completely new way, and engage in a meta-contest that is much more than tangible and customs-oriented than numbers on a screen beside user IDs. There are big communities in both Japan and the U.s.a./Europe (though the ii don't interact much). The Japanese community generally interacts in the course of videos posted on Nico Nico [1]. The Western community has a forum and video site at Speed Demos Archive [2]. To requite an example of the size and positivity of SDA, in item, they run several marathons a year like this i [3] that draw thousands of viewers and enhance tens of thousands of dollars for clemency.

2. Indie game evolution. I don't call up I demand to say a lot about this; this community interacts enough with HN for its vitality to exist clear enough. Even for lone developers, the artistic aspect makes this a healthy pursuit.

3. Romhacking community. This is related to the indie game development community in spirit, only on a much more coincidental level. Using tools congenital to quickly make levels for games like Sonic and Super Mario World, members of these communities brand completely new games out of sometime engines and avails. These new games - called "romhacks" because of the way they are fabricated - are oftentimes posted on forums or at sites like SMW Cardinal [4] or Sonic Retro [v]. It's a very unique kind of community that draws together inventiveness and games. This 1 is also related to #4:

4. "Let's Play" community, probably the youngest of these. Much like speedrunning, this customs aims to revitalize games by playing them in an entertaining way and publishing the videos (which are and then chosen "Let's Play"s or LPs). These videos were usually posted on forums like Something Awful, but increasingly these communities are centered on Youtube. Very ofttimes the games played are indie games or even romhacks.

Edit: At that place is also a community related to #ane, the Tool-Assisted Speedrun community [6] that aims to play games to literal technical perfection with the benefit of tools like savestates, frame-advance, and recording provided by emulators like zsnes. Such tools are evidently frowned upon in the normal speedrunning community.

[i]: http://www.nicovideo.jp/

[2]: http://speeddemosarchive.com/

[iii]: http://marathon.speeddemosarchive.com/

[iv]: http://www.smwcentral.net/

[5]: http://info.sonicretro.org/Sonic_hacks

[6]: http://tasvideos.org/


Those things eat your life if you lot allow them to. Yeah, having self-control while gaming is really hard, but I've establish succss in that expanse to some extent. I set slots throughout the 24-hour interval for gaming. And I MOSTLY follow them.


I only gave upward video games because my favorite game got shut down...Tanarus - anyone ever heard of this game? Information technology was run by Sony Online Entertainment during the last years of information technology'southward existence merely information technology was put out by Verant Interactive in the mid xc'due south...probably one of the most addictive "FPS" tank games of it's day...was fun as hell


I played a bit of Tanarus but never excelled at it. I was even so much meliorate at Infantry, and kept upwardly with the game from when I was in third class up until early higher


I got really proficient at it lol..information technology did have a steep learning curve though, I remember when I was in 5th and 6th grade, information technology was literally my life, I sucked so bad when I kickoff started and then I would play from the fourth dimension I got abode from school until I went to bed every day for over a year...my summertime was spent playing all twenty-four hour period...and I ended up getting really good at it, and it was at that time that the player counts started going down by the time I got to highschool...was a fun game while information technology lasted though


Ah yes, I remember those days. SOE had Tanarus, Infantry, and Cosmic Rift out, which were all fun in their own way.


I don't remember I can requite them up entirely. I observe them to be a valuable pastime and an occasional source of inspiration. I accept ever had a trend to limit myself to putting whatsoever real time into a few (two) big games a twelvemonth. The number of games that I detect worthy of my time also diminishes as I get older.

johnsvoichould.blogspot.com

Source: https://news.ycombinator.com/item?id=4861285

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